We Made a Preschool Game! Fin New Screenshot: Lost in the Aftermath Check Out Our Latest Screenshot! Jupiter Moon’s First Studio Party
We Made a Preschool Game! After reading a bunch of reviews about how much kids 2-5 loved Bunny Popper, we decided to take the characters and make Preschool Game Farm! Get it here on iOS!
Fin We are pleased to announce our next game Fin! Fin is a game about survival and problem solving in a harsh world from the perspective of a fish.
New Screenshot: Lost in the Aftermath The latest screenshot from fin37 act two: the Aftermath
Check Out Our Latest Screenshot! Fin 37: The story of our laboratory test fish is evolving by the day. Check out our latest screenshot!
Jupiter Moon’s First Studio Party Jupiter Moon’s first studio party was a great success.  A big thanks to all of our friends that came out to the studio! Check out the photos on our Facebook page: http://www.facebook.com/jupitermooninfo
Preschool Game Farm Gameplay

Here is the gameplay video for Preschol Game Farm for iPhone & iPad!
Get it here!

 
Fin37: Player Control Test!

You are invited to our first play test!

Since we are such a small studio,
At times we may need some help
testing our game.

At the moment we’re testing our
player controls. It’s important to note that this is NOT THE ACTUAL GAME, but simply an early test to see how easy it is to navigate through a scene.

To participate, download the game & click on the link below and answer the questions.

THANK YOU!

MAC VERSION

PC VERSION

 

Click here to take the survey

 
This fish looks real!
We’ve updated the model, texture and shaders on our main character. It looks like a real fish!  Check him out him out in this video:

 
Effective Real-time Caustics

So, as many of you may or may not know, when you are making a game focused on the adventures of a fish, water is important. Some may say that it is the most important part of the game, others argue that you just need good gameplay. One thing that can’t be argued, however, is how much of a difference it makes. In this post I will talk about how I accomplished real-time water caustics.